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Ice Impact Skill – Real-time VFX - Unity

Ice Impact Skill – Real-time VFX experiment.

This effect was created as part of my practice in real-time game VFX.

Workflow:
• Animation created in Cascadeur
• Textures and art created in Krita
• VFX built using Unity Particle System
• Shader – Unity Shader Graph
• Camera shake using Cinemachine
• Timing controlled with Timeline

I focused on making the impact feel stronger using camera shake and a quick FOV punch during the hit.

More VFX experiments coming soon as I continue learning and improving my real-time VFX workflow.