Ice Impact Skill – Real-time VFX experiment.
This effect was created as part of my practice in real-time game VFX.
Workflow:
• Animation created in Cascadeur
• Textures and art created in Krita
• VFX built using Unity Particle System
• Shader – Unity Shader Graph
• Camera shake using Cinemachine
• Timing controlled with Timeline
I focused on making the impact feel stronger using camera shake and a quick FOV punch during the hit.
More VFX experiments coming soon as I continue learning and improving my real-time VFX workflow.